Santiago Londono Suarez
Freelance Illustrator, Animator, 3D Generalist, Character Artist
Please feel free to contact me: slondonosuarez@gmail.com
Skills
Technical Skills
I am proficient with and have a good understanding of these tools and technical skills:
• 3D High and Low Poly Modelling
• Autodesk 3DS Max
• Substance Painter
• Unreal Engine
• Adobe Photoshop
• Pixologic Zbrush
• Quixel Ndo
• Mocha Pro
• Nuke 10
• Blender
Work Experience
Gamepill Inc. - Freelance Artist (Sep 2018 - Present)
Game Pill Inc. is a digital studio that focuses on creating, importing and maintaining the presence of brands through mobile, virtual reality, augmented reality and location-based services.
• Created various concept pieces for the studio and its projects
• Worked with the creative team to design the character races and character designs
• Provided stylized textures for creatures and monsters in the game
• Constantly took feedback from supervisors and clients, and applied it to my work, making iterative changes quickly
• Learned new programs introduced into the pipeline and adapted my workflow accordingly
Drawn From Valor- Freelance Artist (Aug 2017 - Aug 2018)
Drawn from Valor is a non-profit animation studio helping to educate and empower children and families impacted by physical and mental health conditions.
• Worked on Storyboards, animations, character designs, illustrations and concepts
• Worked independently as well as in collaboration with the creative and art directors to develop an art and design guideline for both projects
• Responsible for meeting deadlines for every step in the production deliverables
• Constantly took feedback from supervisors and clients, and applied it to my work, making iterative changes quickly
• Learned new programs introduced into the pipeline and adapted my workflow accordingly
Legend3D - Jr. Stereo Artist
Legend 3D is a virtual reality, 3D visual effects, and stereoscopic conversion company. The studio has worked on many high profile Hollywood Blockbusters, as well as some unannounced projects.
• Using programs like Mocha and Nuke, as well as proprietary software, converted shots from 2D to stereoscopic 3D
• Responsible for meeting deadlines for every step in the stereoscopic conversion process
• Constantly took feedback from supervisors and clients, and applied it to my work, making iterative changes quickly
• Learned new programs introduced into the pipeline and adapted my workflow accordingly
School
Lost Echoes - Production Manager
Lost Echoes was the final project for the Seneca Game Art & Animation Program. It is a showcase level made by 9 students in the time span of 7 weeks
• Coordinated with the level designer and art director to create an environment in the Unreal engine.
• Managed deadlines and set goals and milestones during production of the project
• Organized and scheduled regular meetings for the artists
• Facilitated communication between the professors and the students
• Contributed in creating professional quality assets, modelling and texturing
Education
Seneca College of Applied Arts and Technology (September 2013 – April 2016)
Graduated with honours and received an Ontario College Advanced Diploma from the Animation and Arts Program